The Inventor 2015: Solid Modeling course starts your training journey with the basics but quickly builds your skills to an extremely advanced level. Beginners can watch the first few lessons to learn about Inventor and then the real training begins. You will learn from the ground up while you watch each step.
This is where advanced users begin to unlearn bad habits and beginners learn sound practices. After you've learned about the Inventor User Interface and some tips on how to customize it you'll practice creating sketches and using fundamental commands like the Extrude and Revolve commands. Since there's a lot to know about sketches that most users don't know you'll learn founding concepts that will prepare you for advanced topics.
Once you have a strong footing you'll be ready for advanced commands like the Sweep, Loft, and Shell commands. You'll mirror features and sketch geometry, practice advanced methods of adding threads, and learn how to control splines. You'll practice using all the plastic commands like Rib, Grill, and Rest commands. Freeform and other advanced commands like Direct Edit are also covered in detail.
Quite often models imported from other software don't translate properly. So you have to fix them using surface commands. This course shows you how it's done. It covers far more that other courses found on the market today, and this is just the first course in the series.
10.3 hours of instruction
You will receive an email containing your User Name and Password. Login to your account and start learning. It's that easy.
While you're logged into your account you can download files used in the courses, watch lessons, and practice the tasks taught in the lessons. Keep in mind that you will use your installation of Inventor to practice.
No Installation Required
Watch from any device connected to the internet.
$54.95 - $109.95
Watch the first hour of the Solid Modeling course for Autodesk Inventor 2015.
Click to Watch!10.3 hours of instruction
Introduction
Getting Started
The Open Dialog Box
Create a Project
Overview of the User Interface
The Heads Up Display
Create a Sketch
Sketch Constraints
Extruding a Profile
The In-Canvas Display
Mini-Toolbar Customization
The Marking Menu
Marking Menu Customization
Editing Profiles
View Cube and Navigation Bar
Sketches vs Profiles
Solid Bodies
Template View Orientation
Constraining Profiles
Creating Profiles From Solids
More Mini-Toolbars
Default Work Planes
Revolve a Feature
Trick for Constraining Sketches
Constraining the Axis of Revolution
Projecting Geometry
Creating Work Planes
Extruding to a Plane
Sharing Sketches
Construction Lines
Centerlines
Mirroring Features
Circular Feature Array
Rectangular Feature Array
Application Options
Creating Holes
Placing Holes Part I
Placing Holes Part II
Creating Hole Patterns Part I
Creating Hole Patterns Part II
Threaded Holes
Advanced Thread Settings
Finishing Features
Clearance Holes
Pipe Thread Holes
Fundamentals of the Shell Command
Using the Shell Command
3D Construction Stage I
3D Construction Stage II
3D Construction Stage III
Breaking Rules
Ribs Parallel to Sketch
Ribs Perpendicular to Sketch
Draft and Ejector Pads
Control Vertex Splines
Bridge Curve Splines
Interpolation Splines
Constraining Splines
Tweaking Splines
Bowties
Fit and Tension
Sweep
Sweep Path and Guide Rail
Sweep Path and Guide Surface
Introduction to 3D Sketches
Using 3D Sketches
3D Splines and Coils
Mirroring Sketch Geometry
Editing Mirrored Sketches
Automating Patterns
Linear Slots
Arced Slots
Lofts
Loft Conditions
Loft Transition and Point Mapping
Lofts with Rails
Rails on Cylindrical Lofts
Tricks for Round Spline Sweeps
Square Sweeps
Centerline Lofts
Skin Bodies
Adjusting Color
Closed Loop Lofts
Area Lofts
Loft Strategies
The Lip Command
Coils and Springs
Parameters and Tolerances
Linking Excel Spreadsheets
Threads
Importing Points
The Bend Part Command
Bending Conical and Loft Parts
Direct Edit Move
Direct Edit Size
Direct Edit Rotate
Direct Edit Delete
The Emboss Command
The Boss Command Part I
The Boss Command Part II
Ribs on Bosses
The Rest Command
The Grill Command
Rule Fillets
Replacing and Splitting Faces
The Sculpt Command
Freeform TSpline Basics
Freeform Symmetry
Detailing Freeform Features
Modifying and Stitching Surfaces
Patch Stitch IGES Files I
Patch Stitch IGES Files II
2D Equation Curves
3D Equation Curves
Conclusion